Checkpoints
In traditional poker tournaments, the forced blind bets increase at regular intervals to add more and more pressure on players. Checkpoints serve the same purpose but do it differently. Instead of increasing blinds when a new checkpoint is reached, all stacks are reduced.
Each Checkpoint is triggered by a pre-determined condition and cuts stacks with a specified percentage. See table below.
Checkpoint name |
Trigger event |
Chip stacks cut by: |
---|---|---|
—– |
6 hands played |
20% |
—– |
18 hands played |
20% |
Overtime |
Player decks reassembled |
50% |
Sudden death |
12 hands played after first reassembly |
70% |
Elimination round |
Player decks reassembled |
50% |